Autonomous entities
Every creature carries its own energy, age, movement and inherited behavioral parameters.
Truuts experiment
An experimental artificial world where autonomous entities interact, adapt and create unexpected behaviors.
Neverending is a small artificial ecosystem built for observation. Entities move through a shared environment, search for resources, spend energy and respond to nearby life.
Survival and reproduction gradually reshape the population. No one directs the world, and there is no player objective: its patterns come from the interaction of simple systems.
The world runs autonomously. Pause it at any point or leave it running to observe how the system changes.
Every creature carries its own energy, age, movement and inherited behavioral parameters.
A bounded world and changing resource distribution continuously affect movement and survival.
Entities balance energy use, food seeking, separation and proximity to other life.
New generations inherit slightly mutated traits, allowing the population to change over time.
Clusters, scarcity and population cycles arise from local rules rather than scripted scenes.
Births, deaths and resources form a persistent system intended to be watched rather than won.